Tag: Art

  • Sanu/Exhibition: It was a Blur.

    Sanu in Second Life/Kat Johnston: A preview of what you can expect at the “It was a Blur” Exhibition.

    Second Life, as many of you know, has a fantastic potential for artistic expression. It was a Blur is a premiere example of the capabilities of Second Life in this artistic arena.

    Bringing together numerous artists and designers from across the grid, Radio Signals has curated a show which invites viewers to immerse themselves in a truly stunning and visually interesting environment – the likes of which I have never seen in Second Life or anywhere else, for that matter. With a strict texture palette consisting of only two flat colour squares and varying transparency levels allowed, the way objects created interact with the environment and with each other proved both a challenge and a delight.

    The artificial environment is like a pristine blank canvas upon which these 3D objects become flattened – where depth has no meaning beyond an almost ‘theoretical understanding’ of it within the space. You know that if you move your camera around, it is going to show you a different angle of what is most definitely an object with more than two dimensions, but because of the textures used and the structure that surrounds them, they seem to lack the third in a space that seems endless. Only the blurriness and size of objects far away, combined with the people who are traversing the area provides hints of depth. It is quite incredible to feel that the space these objects occupy is both condensed, and yet might continue on forever within the very same instant.

    What also makes this exhibition most interesting is the ability for the viewers to become active participants in the art. Many of the installations were supplied with poses, sounds and animations – built-in methods by which visitors could feel a part of the work. This could also be enhanced by purchasing wearable art and design pieces, which were created specifically to enhance people’s ability to blend with their surrounds and make a statement once back in the ‘real world’ of Second Life. The following are some of the products I created to compliment my installation work. They are now available at It Was a Blur.

    Kat Johnston/Sanu in SL: The gemini skin in pure, which goes perfectly with the Blur Sphere in the same shade.
    Sanu in SL/Kat Johnston: The Gemini skin in the sullied tone, which goes perfectly with the Blur Sphere of the same shade.

    Similar to the environment, I wanted my products to mimic a similar colour scheme and two-sided nature. Thus, these skins come in Pure and Sullied. I want to include a picture of the Spheres here (I created them in both the Pure and Sullied shades also, to blend perfectly with the skins when worn), however my ads for them do include some pixel nudity… so I’d better not, I suppose! The first image in this post does show it off adequately – it is the sphere upon my back!

    I also created three sets of jewelry which I have not surprisingly entitled ‘Blur’ for people to remember the exhibition by.

    Sanu in SL/Kat Johnston: Monocles created to accompany the ‘It was a Blur’ exhibition in the virtual world of Second Life.
    Kat Johnston/Sanu in SL: The earrings set for sale at the Blur exhibition in the virtual world Second Life.
    Kat Johnston/Sanura Sakai: Facial and belly button piercings created to accompany the ‘It was a Blur’ exhibition in the virtual world Second Life.

    You can see some more images I’ve captured of the exhibition wearing two of my own wearable art offerings on my ‘It was a Blur’ set on Flickr.

    You can visit It Was a Blur too, between now and August 16th.

  • Artist Feature and Sketch: A tragic clown.

    Kat Johnston Sketch: A proud and tragic clown, looking down with an imperial air.

    The last couple of images I’ve uploaded have been rather… um… sketchy! So time for something a touch more precise.

    I tend to go through different moods – fairly unscribbled here, lots of scribbles there… since I don’t tend to ‘pre-sketch’ for these sketches (ie, do something erasable underneath first before going over the top in pen) scribbles sort of lend themselves to the medium. Even in slightly more ‘precise’ work I tend to work over an area with short, sharp strokes rather than long and flowing ones.

    I know this isn’t a way I always used to sketch. I’m fairly sure that I used to favour more long, sweeping strokes – one stroke to create a line from start to finish. Perhaps it is the tendency of biros to cut out part way through whatever you’re doing (something which is tragically a major annoyance with cheaper brands or pens you have used faithfully for the extent of their life) or the gradual build-up of a line achieved when using a short-stroke style that has caused me to prefer one style of sketching over the other.

    Whatever the reason… It works for me!

    Now for something I’m going to try and do more often: linking to other brilliant artists whose work I admire and adore.

    Artist Feature: Radio Signals.

    I had the pleasure of first ‘meeting’ Miss Radio Signals when the sim my mainstore was located on in Second Life was no longer suitable. One of my customers told her about me, we met up, had a chat, worked out a few things and BAM! Just like that I had found a new home. I’ve never looked back!

    Her store, called Scribble, presents a blend of beautiful products, but beyond her work in Second Life, she is also a talented pop-surreal artist with a great knack for the digital medium. With delicate tones and a style which is all at once both precise and seemingly organic, it is simply stunning. Yeah… I’m a total fan-girl!

    Here’s a couple of my favourites, which can be found for purchase at her Etsy store:Actaeon and Eulogy, though of course more can be found at her website, including wonderful progress shots and a look into the process behind the artworks.

  • Cesi n’est pas une rl pipe

    Kat Johnston: A virtual world take on ‘The Treachery of Images’ – I call it ‘The treachery of Second Life’. This is not a real life pipe.

    I have not posted in quite a while, I know! Real life has just been busy busy. It always is. That is hardly an excuse though, don’t you think? So here was my little burst of creativity for yesterday.

    As many of you surely know, I play around in Second Life quite a bit. I enjoy the medium for creativity because of the great possibilities you have available to you – from detailed immersive  environments to the challenge of making something so incredibly tiny that it takes some really creative camming to see all of the delicious, glorious detail. It’s like writing your name on a rice-grain: seemingly pointless, but nonetheless awesome.

    Anyhow… I got to chatting to someone while in Second Life the other day about semiotics. Semiotics is the study of signs; it is a subject that truly fascinates me. When I was studying semiotics, a particular artwork came up quite a bit. It is now a personal favourite, and I could not help but do my own little spin of it following that conversation.

    Rene Magritte’s ‘The Treachery of Images‘ presents a seemingly contradictory statement: it shows an image of a pipe, with the words ‘ceci n’est pas une pipe’ (or in English, ‘this is not a pipe’ just below it, clearly pointing out the *ahem* treachery of images: the picture of a pipe is not a pipe at all, but simply a representation.

    So yes… this is my own little version, nicely customized for the world of Second Life. While I could have very easily left the text exactly as it was, I feel that it was nice to give it a touch more context. It makes me smile that in a universe such as this, people are quite willing to spend their money to buy a virtual representation of a representation of a representation. I wonder what Magritte would have said about that?

  • Painting: Still as yet unnamed.

    Kat Johnston Art: A little further progressed… and still untitled.

    A little further progressed, the painting has a warmth to it in this image than it hasn’t in reality: the light in the room has a yellowish tinge. Its not yet finished, I think, but I am steadfast in the belief that it is not going to be coloured now. It just isn’t destined for it.

    Its slowwwly moving forward… needs more work. But that’s a task for tomorrow. My shoulder and neck are protesting from holding a paintbrush too much today!

  • Painting: As yet untitled.

    Kat Johnston Art: The original sketch for my painting… as yet untitled.

    About a week ago I blacked out a canvas I’d started a little something on, and did the start of this sketch – just the face portion. It was 3am, I could not sleep to save myself, so it was something to do in the early morn. Today I got back to it and was able to sketch out the rest of the hair and get it ready to paint.

    Kat Johnston art: An initial layer of white against the black base… quite a different appearance to the sketch, hmm?

    And then I started painting it! Whee!

    Yes, it is early stages, but so far so good. I’m actually really happy with the current progress. The original thought was to have it in colour, however… I think I’m liking it in the monotone. Either way, it still needs a lot of work – There is no decent tonality on the hair, it needs some edge definition, so on and so forth – lots yet to do.

    That all said, though, I thought it was about time that I threw up a proper painting in progress. Its been a fair amount of time since I’ve done any significant amount of painting: more than a couple of years even. I’m only just really getting back into doing it, and I’m loving every second. When I have the chance, I’ll post pictures of a turlelephant I painted the other week for a couple of friends of ours – I’d only just popped on a coat of glaze and had to scoot out the door before I was able to take a shot, so I have to wait until Dimity takes some for me!

    Anyhow, don’t judge too much yet… we’ll have to see how it turns out. She has yet to reveal to me her full story – I have a feeling that it will not be until the final brush-stroke carresses the canvas that I will fully work out who she is.